Light Refraction: Snell's Law and Total Internal Reflection


Light refraction is what happens when a light ray crosses from one material into another and changes direction. If you have ever seen a straw look bent in a glass of water, you have seen refraction. The same idea explains camera lenses, eyeglasses, microscopes, fiber optic cables, and even some mirage effects on hot roads.

This article builds a practical mental model first, then connects that model to Snell’s law so you can predict what the ray will do.

Refraction Fundamentals

Think of light as moving in straight lines within one material. The direction changes only when it crosses a boundary between materials. Why does the direction change there? Because different materials slow light down by different amounts.

A material’s refractive index (written as n) describes how strongly it slows light compared with vacuum. A larger n means light travels more slowly in that medium.

Typical values you can keep in mind:

  • Air: about 1.00
  • Water: about 1.33
  • Glass: commonly around 1.5 (varies by type)

When light goes from a lower index to a higher index medium, it bends toward the normal. When it goes from a higher index to a lower index medium, it bends away from the normal. The normal is an imaginary line perpendicular to the boundary at the hit point.

Interactive Refraction Explorer

Use the controls below to change the incident angle and refractive indices. Try the presets first, then tweak values slowly.

n1sin(θ1)=n2sin(θ2)n_1 \sin(\theta_1) = n_2 \sin(\theta_2) | n1 = 1.00 | n2 = 1.50 | θ1 = 35° | θ2 = 22.48°

Use this sequence while exploring:

  1. The dashed vertical line is the normal, and both angles are measured relative to it, not the surface itself.
  2. Air -> Glass should bend the transmitted ray toward the normal.
  3. Glass -> Air at large incident angles can remove the transmitted ray entirely. That is total internal reflection.
  4. Reflection still exists even when refraction exists. In basic diagrams, we often focus on one effect at a time, but physically both can happen.

If the angle behavior feels backward, double-check which medium is n1n_1 (top) and which is n2n_2 (bottom). The order matters.

Snell’s Law

The rule for refraction is:

n1sin(θ1)=n2sin(θ2)n_1 \sin(\theta_1) = n_2 \sin(\theta_2)

Where:

  • n1n_1 is the refractive index of the first medium
  • n2n_2 is the refractive index of the second medium
  • θ1\theta_1 is the incident angle from the normal
  • θ2\theta_2 is the refracted angle from the normal

This equation is more useful when you connect it to direction trends:

  • If n2>n1n_2 > n_1, then sin(θ2)\sin(\theta_2) must be smaller than sin(θ1)\sin(\theta_1), so θ2\theta_2 is smaller. The ray bends toward the normal.
  • If n2<n1n_2 < n_1, then θ2\theta_2 is larger. The ray bends away from the normal.

A quick numeric example:

  • Light in air: n1=1.00n_1 = 1.00
  • Entering water: n2=1.33n_2 = 1.33
  • Incident angle: θ1=45\theta_1 = 45^\circ

Compute:

sin(θ2)=n1n2sin(θ1)=1.001.33sin(45)0.531\sin(\theta_2) = \frac{n_1}{n_2}\sin(\theta_1) = \frac{1.00}{1.33}\sin(45^\circ) \approx 0.531

So:

θ2=arcsin(0.531)32.1\theta_2 = \arcsin(0.531) \approx 32.1^\circ

The angle got smaller, so the ray moved toward the normal, exactly as expected.

Apparent Depth in Water

Your brain assumes light travels in straight lines from object to eye. But when light leaves water and enters air, the rays bend at the surface. When your visual system extends those bent rays backward as if they were straight, the object appears at a different position.

That is why fish can appear shallower than they are and why a pool may look less deep than its true depth. It is not that the object moved. The path of light changed between the object and your eye.

dapparent=drealnairnwaterd_{\text{apparent}} = d_{\text{real}} \cdot \frac{n_{\text{air}}}{n_{\text{water}}} | d_real = 80.0 cm | n_air = 1.00 | n_water = 1.33 | d_apparent = 60.2 cm

In the visualization, the blue point is the real object position and the orange dashed back-trace shows where the object appears to be. As you increase water refractive index, the apparent depth becomes shallower. This is because the ray bends more at the interface before reaching the observer in air.

Total Internal Reflection

Total internal reflection happens when all of these are true:

  1. Light starts in the higher-index medium (n1>n2n_1 > n_2).
  2. The incident angle is larger than a specific critical angle.
  3. No refracted ray can satisfy Snell’s law in real numbers.

The critical angle is the incident angle that makes the refracted angle exactly 9090^\circ. From Snell’s law, that gives:

sin(θc)=n2n1\sin(\theta_c) = \frac{n_2}{n_1}

(valid only when n1>n2n_1 > n_2)

Example with glass to air:

  • n1=1.50n_1 = 1.50
  • n2=1.00n_2 = 1.00
  • θc=arcsin(1.00/1.50)41.8\theta_c = \arcsin(1.00 / 1.50) \approx 41.8^\circ

So incident angles above about 41.841.8^\circ in glass will not refract into air. Instead, the light reflects back inside the glass.

sin(θc)=n2n1\sin(\theta_c) = \frac{n_2}{n_1} | θc = 41.81° | θ1 = 35° | transmission present

Use the visualizer by moving the incident angle through the critical-angle value. Below the critical angle, you will see both reflected and refracted rays. Above the critical angle, the refracted ray disappears and all energy remains in the high-index medium as reflected light.

This is the core mechanism behind fiber optic cables. The cable keeps light trapped by repeated total internal reflection, allowing information to travel long distances with low loss.

Common Mistakes When Learning Refraction

These mistakes cause a lot of confusion early on:

  • Measuring angles from the surface instead of from the normal.
  • Forgetting which side is medium 1 and medium 2.
  • Assuming a ray always refracts; total internal reflection is a real and common case.
  • Treating refractive index values as fixed constants in all conditions. In reality, index depends on wavelength and material composition.

If a computed result looks impossible, check units, angle reference, and medium ordering before assuming the formula is wrong.

A Step-by-Step Workflow You Can Reuse

When you solve refraction problems, use this sequence:

  1. Draw boundary and normal first.
  2. Mark incoming medium as n1n_1 and outgoing as n2n_2.
  3. Write the known incident angle from the normal.
  4. Apply n1sin(θ1)=n2sin(θ2)n_1 \sin(\theta_1) = n_2 \sin(\theta_2).
  5. Before calculating, predict direction trend (toward or away from normal).
  6. Compare computed value with prediction to catch mistakes quickly.

This short workflow turns refraction from memorization into a repeatable method.

Recap

Light refraction is a direction change caused by speed change across a material boundary. Snell’s law captures that behavior exactly, but your intuition should come first:

  • Higher index destination: bend toward the normal.
  • Lower index destination: bend away from the normal.
  • High-to-low transition above critical angle: total internal reflection.

If you can predict those three outcomes before doing any algebra, you have a strong working understanding of refraction.